"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.地灵 = void 0;
const Big_1 = require("../core/Big");
const Point_1 = require("../core/Point");
class 地灵 extends Big_1.Big {
    turnStart() {
        this.actionTime = 2;
        this.update();
        if (this.point.terrain == Point_1.Terrain.JING) {
            this.mother.changeEnergy(2);
        }
    }
    terrainAdapt() {
        switch (this.point.terrain) {
            case Point_1.Terrain.SHAN:
            case Point_1.Terrain.SHUI:
                this.die(this.player);
        }
    }
}
exports.地灵 = 地灵;
